![]() ![]() Effortlessly sprinting up the sides of buildings doesn't capture the joy of being Spidey simply because it takes no skill in doing so. Spider-Man isn't a gadget-packing brute like Batman, but he at least needs heft. While options are good, both feel overly lightweight, though. Here you hold down the bumper to slow time, target a point in the city and flip there like some kind of man with the powers of, like, a spider or something. Web Rushing is the automated alternative. It's largely pointless, though, only serving to make turning in either direction slightly sharper, a bit like brake flaps. Pressing either shoulder pad shoots webbing out of the corresponding limb. The big 'innovation' here is lefthand and righthand swinging. You're not so much web-swinging down New York as that crumbling dream city from Inception. Textures pop in before your eyes and cars only exist in your immediate vicinity. ![]() It feels like the city needs a big 'gone fishin'' sign. All too often, though, these encounters boil down to 'shoot web, dodge incoming attack, run over to boss and punch a bit.' Green Goblin's is the only bright spot, seeing you hitch a ride on his glider and grind his face along several apartment blocks. Electro, Kingpin, Shocker, Kraven and Black Cat all offer tediously overlong boss fights. Of course, a bevy of Marvel villains cameo. It feels like a problem with no solution. Again, though, what can Beenox do? Spidey is way too overpowered for a fair fight with humans, so tacky sci-fi elements are roped in. There are sleek tanks and bubble shields and lasers and Symbiote-infected civilians who for all intents and purposes are basically zombies. Petty Russian mobsters with ineffective AK47s soon make way for a tacky-looking task force with futuristic drones. They recycle moves, missions and collectibles and slap them in their bland, cereal box New York.Īlmost immediately, as Spider-Man games tend to do, the story accelerates. The Amazing Spider-Man tried its room-clearing, counter-based combat approach and failed. You can't copy Rocksteady's Arkham template because its deliberate pace and weighty character movement is purposefully designed for Batman. Spider-Man: Shattered Dimensions tried it and misfired. You can't take him out of New York because that's like making Captain America German. Just how do you make a fresh Spider-Man game? It requires better ideas than this, and a much bigger investment of time and money. ![]() Beenox, the developers of his latest game, do. I can sprint up skyscrapers, lift cars above my head, I have a nice girlfriend, look great in spandex, live in in an affluent part of New York city with my loving aunt, study at a prestigious university and take pictures for a nationally syndicated newspaper.” Spider-Man doesn't get to complain about his problems. ![]()
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December 2022
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